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Frost Lock M

Flesh and Blood

(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."

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Ice Fusion (Frost Lock¤ò¥×¥ì¥¤¤¹¤ë¤¿¤á¤ÎÄɲå³¥¹¥È¤È¤·¤Æ¡¢¤¢¤Ê¤¿¤Ï¼ê»¥¤«¤éIce¥«¡¼¥É¤ò1Ëç¸ø³«¤·¤Æ¤â¤è¤¤)
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Frost Lock¤¬Í»¹ç¤·¤Æ¤¤¤¿¾ì¹ç¡¢¥Ñ¥ï¡¼+1¤È"¤³¤ì¤¬¥Ò¡¼¥í¡¼¤Ë¥Ò¥Ã¥È¤·¤¿¾ì¹ç¡¢¼¡¤Î¥¿¡¼¥ó¤Î½ª¤ï¤ê¤Þ¤Ç¡¢¤½¤Î¥Ò¡¼¥í¡¼¤Ï´ðËÜ¥³¥¹¥È0¤Î¥«¡¼¥É¤ò¥Ô¥Ã¥Á¤¹¤ë¤³¤È¤â¥×¥ì¥¤¤¹¤ë¤³¤È¤â¤Ç¤­¤Ê¤¤ "¤òÆÀ¤ë¡£

Rarity : Majestic
Number : ELE035
Card Type : Action
Card SubType : Arrow Attack
Class : Ranger
Talent : Elemental
Cost : 1
Pitch Value : 3
Power : 3
Defense Value : 3
·¿ÈÖ ELE 035
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