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Channel Thunder Steppe M

Flesh and Blood

Go again Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.

Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.

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Channel Lightning ¡Ý ¤¢¤Ê¤¿¤Î¥¨¥ó¥É¥Õ¥§¥¤¥º³«»Ï»þ¡¢Channel Thunder Steppe¤Ëflow¥«¥¦¥ó¥¿¡¼¤ò1¤ÄÃÖ¤­¡¢¤½¤Î¸å¡¢¤¢¤Ê¤¿¤Î¥Ô¥Ã¥Á¥¾¡¼¥ó¤«¤éflow¥«¥¦¥ó¥¿¡¼1¤Ä¤Ë¤Ä¤­¥é¥¤¥È¥Ë¥ó¥°¡¦¥«¡¼¥É¤ò»³»¥¤Î²¼¤ËÃÖ¤«¤Ê¤±¤ì¤Ð¡¢¤½¤ì¤òÇ˲õ¤¹¤ë¡£

Rarity : Majestic
Number : ELE175
Card Type : Action
Card SubType : Aura
Class :
Talent : Lightning
Cost : 1
Pitch Value : 2
Power : 0
Defense Value : 3
·¿ÈÖ ELE 175
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±Ñ¸ìÈÇ¡¡1st Edition¡¡NEAR-MINT150±ß(Àǹþ165±ß)
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±Ñ¸ìÈÇ¡¡Unlimited¡¡NEAR-MINT120±ß(Àǹþ132±ß)
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